【XD RNG】Other information
Major ways to advance frames
These are major ways to advance frames.
There are some other but these will be enough to RNG.
Some ways are written “About ○/sec”, these will be unstable if you open the screen for small amount of time.
And these are for Japanese Pokemon XD, if you are playing it on USA or PAL version the number of “About ○○/sec” might differ.
If you are playing it on PAL version on 50Hz utility frequency the speed for advancing frame will not be stable.
|Player's character's motion||2 /times||Used for minor adjustment|
|Opening and closing pokemon or item menu||? /times||It depends on where you are at, so you need to find out.
It doesn't advance when you open item menu from pokemon menu to change item or the opposite.
|Save||About 63 /times||Use to advance odd frames|
|See Pokemon's summary ||About 48.5 /sec||It won't advance frames for some Pokemon such as Gulpin.|
|See shadow Pokemon's summary||About 2759.5 /sec||Seeing Shadow Pokemon from P★DA is much faster|
|See shadow Pokemon's summary that's in Reverse Mode||About 3713.6 /sec||Seeing Shadow Pokemon from P★DA is much faster|
|See Pokemon in P★DA||About 468.1 /sec||for some Pokemon such as Gulpin, it advances frames in speed of about 419.6/ sec.|
|See shadow Pokemon in P★DA||About 3179.1 /sec||Making shadow Pokemon in reverse mode makes it much faster|
|See shadow Pokemon that's in Reverse in P★DA||About 4133.2 /sec||Fastest way to advance frame.
Using shadow Moltres might be more faster
How much the animation before the battle will advance frames
For the first effect the amount of n will likely to be the same for people playing XD in same region and same hardware.
For wii n will likely to be bigger than gamecube.
In 3rd gen Pokemon’s ability is decided from PID.
However, in Pokemon XD it uses different thing to decided its ability, the ability decided from this is what we call “XD ability” in this website.
When you evolve Pokemon in 3rd or 6th gen, the pokemon’s ability will be the same as XD ability.
However if you evolve in 4th or 5th gen it uses PID to get the ability which might case the ability to change.
Shadow Pokemon’s IV and PID are decided when the pokemon enters the battle.
However XD ability does not.
So you can SR XD ability by fainting the shadow pokemon or fainting player’s team after you stabilized shadow pokemon’s IV and PID.
RNGing a place where there is NPC
When the tariner who owns the shadow pokemon are in a area where there is NPC advancing frames, you need to find which seed you are in at the area where there is no NPC, advance frame and than move to where the trainer is.
So to RNG shadow Duskull you need to find which seed you are at in the 2nd floor and than move to 3rd floor after you advanced frames.
In this case 強制消費1 will be addition of forced frame 1 and amount of frame that NPC will advance.
Difference between gamecube and wii
Because it takes 5~6 sec slower for wii to show the screen “WARNING-HEALTH AND SAFETY”, evern if you start the game with the same time as gamecube you will get different range of initial seed.
For wii the initial seed tend to change in speed of 0xA4CB8(≒1/60sec), and some time little out of the range.
Also you might get to same initial seed in few hundred trials which is unlikely to happen in gamecube.
For the animation before the battle starts when the effect if screen rotating while it fades, it tend to be bigger than gamecube.
Shadow Zangoose appears in the story several times, but its PID and IVs are decided at Cipher Key Lair where player’s character first battle with Zangoose.
Normally the n for screen rotating while it fades is not stable but for some pokemon, such as shadow Duskull, there is a way to make it stable.
The instruction is not in Mr. Ginzaru’s website but I will write the guide for it if I have time and someone wishes it.
I wrote about it, you can find it here.
How to RNG shadow Togepi
Just put a check mark in the check box next to “トゲピー” in xdcheck and xdpokemon when you calculate.
How RNG two shadow Pokemon from one trainer
As said here, shoadow pokemon’s IV and PID are decided when they enter the battle, so by fainting all your party before the next shadow pokemon enters the battle you can have first shadow pokemon thats been RNGed, and second one thats not.
When the first pokemon’s PID and IV are decided look at xdpokemon and xdcheck, on the right side you will see a word “初ダークポケモン” when you selected 2nd, 3rd, 4th… shadow pokemon.
Change the first “初ダークポケモン” to “ダークポケモン” when the fist shadow pokemon’s PID and IV are decided.
If the 2nd one is also decided than also make the second “初ダークポケモン” to “ダークポケモン”.
When you want to RNG Greevil’s Pokemon you need to be careful.
After the battle with shadow Lugia, Greevil will send out two pokemon.
Faint all your party and change the first two “初ダークポケモン” to “ダークポケモン”.
Than you will be able to RNG the last 4 shadow pokemon he has.
To RNG the first two you need to consider the frames that is going to be advance during the battle with shadow Lugia.